Showing posts with label Meeting Notes. Show all posts
Showing posts with label Meeting Notes. Show all posts

Friday, 28 January 2011

Meeting with Lynn

Academic Meeting Week 2

Meeting Agenda
  1. Proposal discussion
  2. Ask about Dissertation structure
  3. Pitch week presentation
  4. Project timeline
Meeting Notes
  1. University of Dundee, Art College Library for literature
  2. Project Plan
  3. Learning Contract for Jim refined and submission
  4. Weekly plan
  5. Ethic application submission
  6. Meeting changed to once 2 weeks
Agreed action points
  1. Go to University of Dundee, Art College Library, and Looking for more literature, and keep reading.
  2. Ryo and other characters’ design
  3. Keep project dairy
  4. Update blog 
 

Saturday, 22 January 2011

Meeting with Lynn

Academic Meeting Week 1

Meeting Agenda
1.     Ethic application
2.     Literature resources
3.     Project dairy
4.     Milestones
5.     Proposal
6.     Learning Contract for Jim
  
Progress Report
1.     Digital printing  practicing (Photoshop)
2.     Zbrush sculpture practicing
3.     Refining Learning contract for Jim
4.     Media tests
5.     Weekly plan

Agreed action points
1.     Finish and submit ethic application
2.     Finish Learning contract for Jim and send to Lynn for feedback before Monday (24th Jan)
3.     Finalize the design of the main character Ryo
4.     Start modelling experiment
5.     Continue literature reading, including Magazines
6.     Keep project dairy
7.     Update blog


Tuesday, 21 December 2010

Meeting with Lynn 2


Agreed Action Points

  • Gather research material and make notes of relevant quotes and information which can support the literature review
  • Complete a draft version of the proposal and send by e-mail for feedback prior to submission.
  • Speak to Belinda regarding the submission of a digital sketchbook
  • Continue to develop digital painting skills and perhaps experiment with ZBrush/Mudbox


written by Lynn

Saturday, 4 December 2010

Meeting with Lynn

Suggestion:

1. What 3D technology can bring to character design for animation/games
2. You have produced a number of drawings, but to inform our process and to support our reasoning behind our design decisions, it may be useful to research other series which have been updated.
3. Try to compare old designs with new and make observations about what has changed and why you think these changes have been made.
4. Why decisions have been made during your process, look at the story/world or any changes to the universe that have been made.
5. It may be useful to identify a number of changes that are made when a story/character is revised in 3D.  These changes would provide you with a number of methods used in industry to revise a character concept.  This could help to inform the changes you make in the character designs.
6. If any of these things change in an updated version, this will visually impact on the character.
7. Researching character design processes, the differences between designing a character for 2D and designing one for 3D and also ways characters are revised for today's audience.  
8. It will be useful to create a profile of the character as he exists at the moment. 


Agreed Action Points

  • Research character design for 2D and 3D characters.  Identify any differences and how these may impact on your process
  • Study other character revisions/updates and identify changes in design/story/universe etc.  Try to form these changes into a set of methodologies or approaches to character revision that can inform your process this year.
  • continue development of digital painting skills
  • explore sculpting using Zbrush/Mudbox

    written by Lynn.

    Draft AIM & OBJ

    After meeting with Colin, here is my draft aim&obj.

    Aim

    “What parameters and methodologies need to be considered for the evolution and development of an animated character?”
     
    OBJ

    1.       Research and summaries the varies methodologies used for character development.
    2.       Compare and contrast the traditional and contemporary methodologies of character design.
    3.       Investigate the issues involved in from 80’s to modern character.
    4.       Create concept art and a 3D model to demonstrate the methodologies of character evolution.


    Project Plan

    *Just found culture difference is very difficult and "dangerous" to talk about, so after meeting with Gregor, I decided to change my project to,

    Representing Existing Character


    *This could be something in 2D have been done before, in 90's or 80's. Remake the character to fit it into nowadays market.

    *For Production Document & Pre-Production Portfolio, things to think about:

    1.What is character design pre-production?
    2.What do CD do?
    3.What do CD make?
    4.Where in the process fit?
    5.Back-story
    6.Concept art
    7.Prototype


    P.S I have been doing notes and plans on sketchbook and notebooks for a while, now its time to get back here I guess, its much easier. :)

    Monday, 1 November 2010

    Week7 - Monday, AG1087A Drop-in session note

    Character Design
     - Final year project is not showing what you can do
     - Final year project should be exploring in one area
     - Should ask yourself why doing it, what could this character tell

    Project
     - Culture differences in Character Design  
                                                   (^ BIG TOPIC)
            - could be studied in small areas
                    Exampel: 1. Culture differences of creating a character's behaviors
                                   2. Culture differences of making a character angry

    Suggested looking area
     - Disney character design
           - how they considering the character design which facing different globle cultures
     - Beauty and the Beast
           - horrible appearance but nice personality (Similar story, Sherik)