Aim
- Guideline for character design in different content
Objectives
1. How to make the character design "unoriginal".
2. Why company design a character in a certain way.
3. Is "any game" successful because of the character design?
4. The impacts of involving different culture elements.
Drop-in Session
- AG1087A Tomorrow 10 -11 am, Room 2532
- AG1085A Tomorrow 11 -12 am, Room 3508 or 2032
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