Monday 1 November 2010

Week7 - Project Plan [show& tell]

Aim
 - Guideline for character design in different content

Objectives
    1. How to make the character design "unoriginal".
    2. Why company design a character in a certain way.
    3. Is "any game" successful because of the character design?
    4. The impacts of involving different culture elements.

Drop-in Session
 - AG1087A  Tomorrow 10 -11 am, Room 2532
 - AG1085A  Tomorrow 11 -12 am, Room 3508 or 2032

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