Monday 21 February 2011

Revised Screaming Ryo

After meeting with Gordon, I was suggested to revise the model, because Ryo looks like rather singing than screaming. Thus I did some research work about human face emotion and go back to Zbrush did some changes.

Revised Ryo Screaming 01
Revised Ryo Screaming 02

Friday 18 February 2011

New Zbrush Model

Here is my first try of Ryo in Zbrush. It is based on the "Evil Ryo" concept design. Next step is going to take the model into Maya and play around. :)

Ryo screaming - front
Ryo Screaming - 45 degree









Saturday 12 February 2011

More Design of Ryo

Character Base Design
With interesting Photoshop lighting
Even more interesting

Friday 11 February 2011

Evil Ryo...

At the final fight in the story, Talpa suddenly gets into Ryo's body and try to destroy Ryo from inside... Will he MAKE IT?

Sunday 6 February 2011

AO mapping practice

Progress Report
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Monday, 31st Jan 2011

1. 3ds Max Practice Notes (Tutorial source: Youtube)
* Assign material to a mesh
1. Press “M”: “Material” window
2. Drag the material to the “view f” window
3. To assign the material, drag the right side ball to the model.
4. To edit the component, double click on the material picture.
5. To add maps, drag in the selected map, link to the material window,(“diffuse color” in the tutorial video), then click “show map in view port”.

* Quick keyboard
1. Once a camera has been created, press “C”: change the screen to camera view.

2. Notes of creating an Ambient Occlusion in Maya (Tutorial source: Youtube)
1. Open the “Hypershade” window, choose the “Surface shader” material.
2. Then in “Hypershade” window, choose “mental ray” -> “Textures” -> “mib-amb-occlusion”, then link it with the “Surface shader” by clicking the middle button of the mouse.
3. Change the “persp” window’s “background color” to white, which is in the “Enviornment” section.
4. Open the mesh, and a ground.
5. Open “Hypershade”, assign the “surface shader” on the mesh.
6. Open “Render setting”, choose “mental ray”; then go to “Quality” section, change “Quality Presets” to “Production”; Then in “Multi-Pixel Filtering”, change filter to “Lanczos”.
7. Then Render it!
My first try, AO rendering on a mesh.



Wednesday, 2nd Feb 2011

1. Test of AO on a character

This is a character I have done before, rendered with default setting

Same character but rendered with higher sample rates, 256


Before and after AO rendering

 Same character with textures



Thursday, 3rd Feb 2011

1. Practice of baking an AO map in Maya (Tutorial resource: YouTube)
 
1. Create a specified project folder. To do this select File> Project    > Set, and select a file. All baked texture will automatically be saved in this file.
2. Make sure the model have been UV mapped.
3. Make sure the face normals of the model are facing the right way or the bake will produce a black picture
4. Make sure the model’s edge has been softened, and created hard edges where needed.
5. Save a copy of current scene at this stage as Maya can crash while baking to texture.
6. Now choose the rendering menu set and select Lighting/Shading > Batch Bake (Mental Ray) > Options box, set as shown on right option box.
7. Convert and close, it would take a while.
8. In Photoshop, open both the original texture and the just baked AO map, set them into two individual layer, and change the AO map’s layer to “Multiply”.Export the new texture.








   
                       Original texture                                                                      Texture + AO map       

        
Model without AO map                                                                       Model with AO map




Tuesday 1 February 2011

Showcase Poster Concepts

My first concept of the poster of the showcase.

- 1.The title, "Abertay Degree Show" was formed by 57 different pictures, which is  a test for using our own individual poster in the later stage of this semester, once every one has created their own poster.

- 2.And at the up-left corner, it is trying to convince all the "dream companies" are paying attension at this showcase, and it is also trying to tell the visitors what kind of area we are intended to work in the future.

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Alternative Idea

The first concept is based on a large size of the poster, so each picture in the tile could be seen clearly. However if it doesn't work, here is a back-up plan. Still using the individual posters, laying out as a background. Then type the title in large size on the top.