Thursday 30 December 2010

Inspiration from Venetian Mask

I always find Ventian Masks interesting to look at, they are fabulous and mysterious. They must have a lot of story behind the appearance. I've included this in my Sketchbook 1, but here is some information about VM I collected from internet, they are really amazing.

____________________________________________________________________________________


Venetian masks are a centuries-old tradition of Venice, Italy. The masks are typically worn during the Carnevale (Carnival of Venice), but have been used on many other occasions in the past, usually as a device for hiding the wearer's identity and social status. The mask would permit the wearer to act more freely in cases where he or she wanted to interact with other members of the society outside the bounds of identity and everyday convention. It was thus useful for a variety of purposes, some of them illicit or criminal, others just personal, such as romantic encounters.
Venetian masks are characterised by their ornate design, featuring bright colours such as gold or silver and the use of complex decorations in the baroque style. Many designs of Venetian masks stem from Commedia dell'arte. They can be full-face masks (e.g. the bauta) or eye masks (e.g. the Columbina).


History

Near the end of the Republic, the wearing of masks in daily life was severely restricted. By the 18th century, it was limited only to about three months from December 26. The masks were traditionally worn with decorative beads matching in color.

 

Types of masks

Bauta 

Bauta is a mask which covers the whole face, this was a traditional piece of art, with a stubborn chin line, no mouth, and lots of gilding. The mask has a square jaw line often pointed and tilted upwards to enable the wearer to talk, eat and drink easily without having to remove the mask thereby preserving their anonymity. The Bauta was often accompanied by a black cape and a tricorn.
In 18th century, the Bauta had become a standardized society mask and disguise regulated by the Venetian government. It was obligatory to wear it at certain political decision-making events when all citizens were required to act anonymously as peers. Only citizens had the right to use the Bauta. Its role was similar to the anonymizing processes invented to guarantee general, direct, free, equal and secret ballots in modern democracies.
It was not allowed to wear weapons along with the mask, and police had the right to enforce this ruling.

 

Columbina


The Columbina (also known as Columbine and Columbino) is a half mask often highly decorated with gold, silver, crystals and feathers. It is held up to the face by a baton or tied with ribbon as with most other Venetian masks. The columbine was popularised by an early actress in the Commedia dell'arte of the same name. It is said it was designed for her because she did not wish to have her beautiful face covered completely.

 

Medico Della Peste (The Plague Doctor)

 

The Medico Della Peste with its long beak is one of the most bizarre and recognisable of the Venetian masks. The striking design has a macabre history originating from 16th century French physician Charles de Lorme who adopted the mask together with other peculiar sanitary precautions while treating plague victims. Traditionally the full face mask is white consisting of a hollow beak and round eye holes covered with crystal discs creating a bespectacled effect.
Today, the masks are often more decorative. The doctors who followed de Lorme's example wore the usual black hat and long black cloak as well as the mask, white gloves and a stick (to move patients without having to come into physical contact). They hoped these precautions would prevent them contracting the disease. Those who wear the 'plague doctor' mask often wear the associated clothing of the beak doctor costume. The popularity of the Medico della Peste among carnivale celebrants can be seen as a memento mori.

 

Moretta

 

Popular in Venice as it brought out the beauty of feminine features such as the female head, body and mind. The mask was held in place by the wearer biting on a button or bit and was finished off with a veil. Servetta Muta translates as 'mute maid servant'. This mask has not been widely worn since 1760.

 

Volto (Larva)

 

The larva, also called the volto mask, is mainly white, and typically Venetian. It is worn with a tricorn and cloak. It is thought the word "larva" comes from the Latin meaning "mask" or "ghost". Like the bauta, the shape of the mask allowed the wearer to breathe, drink, and speak easily without having to remove the mask. These masks were made of fine wax cloth and so were light and comfortable to wear, making them ideal for a night of socializing and dancing.

 

In popular culture

Venetian masks feature prominently in the film Eyes Wide Shut. In the film, the main character (played by Tom Cruise) infiltrates a masked ball where high ranking individuals engage in secret orgies and masonic rituals. Stores that supplied the masks include both Ca’ Macana and Il Canovaccio in Venice. The latter displays the original mask worn in the film by Tom Cruise on their website.
 
 


Wednesday 29 December 2010

The Evolution of Ryu Hayabusa

I found something useful and related to my project on IGN, which is a very interesting and helpful article about the evolution of Ryu Hayabusa, one of my favourite characters.

=============================================================================

The Evolution of Ryu Hayabusa

How the hero of Ninja Gaiden has changed over the years.

by Levi Buchanan

US, June 5, 2008

 

This week, Ninja Gaiden II debuts on the Xbox 360 -- just in time for a really ugly break-up between the out-spoken Team Ninja lead Tomonobu Itagaki and publisher Tecmo. There's no doubting the sheer beauty of Ninja Gaiden II on the 360, and as somebody who has been making Ryu Hayabusa run left and right for over two decades, it's been fun to watch this pretty astounding journey for the ninja extraordinaire.

There's something fascinating -- at least, for old-school gamers -- to watch the evolution of a classic character that has survived the years. The horsepower under the hood grows exponentially with each generation of hardware, and the Ninja Gaiden series has often benefited from such potent increases. I say 'often' because, as you'll see in this evolutionary gallery, that Ryu has not always been given a chance to really put his best foot forward with each advancing generation. Seriously, look at the version of Ninja Gaiden that showed up on the PC Engine (that's Turbografx-16 on these shores) in 1992. It's only a marginally improvement over the SEGA Master System edition.

Speaking of both of those releases, it's important to note that not every game featured here made it to North America. For one reason or another, some of these entries were entirely skipped over. The waning popularity of the Master System is as good of an excuse as any, but it's not like the Turbo was just swimming in games and could afford to flick a franchise like Ninja Gaiden aside. (Although, Ninja Spirit was a pretty fine game and perhaps NEC didn't want the competition.)

So, here is a list of many of Ryu Hayabusa's home appearances, starting in 1989 on the NES and running through this week's breathtaking Ninja Gaiden II. Admittedly, I've skipped over the Game Boy release, Ninja Gaiden Shadow, since it looks not entirely unlike the NES version with a lot less color. And, as you'll see, color has been a major element of the Ninja Gaiden series over the last two decades.

The 8-bit Era

Ryu's 8-bit days started out on the NES, although none of his appearances on that console were ports of the 1988 arcade game. Instead, they were original adventures with cinematic edges that really advanced a storyline. It wasn't until the Lynx version that a direct port of the arcade game could be played with sliding quarters into a slot. The Master System version, which sadly never arrived in America, is actually a port of neither the arcade nor the popular NES games. It's an original adventure will all the jumping and sword-swinging action you'd expect from the Ninja Gaiden series, but there were some minor changes to ninja magic and wall-climbing. Still, if you are a major fan of the series, you should definitely hunt it down, as it is well worth your play time. (C'mon, Virtual Console release...)

NInja Gaiden (NES, 1989)


Ninja Gaiden II: The Dark Sword of Chaos (NES, 1990)


Ninja Gaiden (Lynx, 1990)


Ninja Gaiden III: The Ancient Ship of Doom (NES, 1991)


Ninja Gaiden (Master System, 1992)

16-Bit Ninja

Ninja Gaiden appeared three times on the next generation of hardware, but only one of those editions ever made it to America. Ninja Gaiden Trilogy for the SNES in 1995. The SNES collection packaged the three NES hits with moderate visual upgrades.

The two versions that never arrived in America are for the MegaDrive and the PC Engine, which might be better known as the Genesis and the TurboGrafx-16, respectively. Ninja Ryuenden on the PC Engine is a port of sorts of the NES original, but with not nearly the necessary visual upgrades that you would expect for a game jumping generations. The Genesis game looks a bit better, and it would have been another sorta-original entry in the series... had it actually shipped.

Ninja Gaiden (PC Engine/TurboGrafx-16, 1992)


NInja Gaiden (MegaDrive/Genesis, 1992)


Modern Ninja

After the 1995 SNES release, Ninja Gaiden slipped off the radar for many mainstream gamers, although the series remained near and dear to hardcore fans. The announcement of its resurrection on the Xbox was met with cheers, as was the actual release. It remains of the most gorgeous Xbox games, as well as one of the most difficult. The game has been refashioned a few times into extra packages, like Ninja Gaiden Black (also on Xbox) and Ninja Gaiden Sigma for the PlayStation 3.

Ninja Gaiden (Xbox, 2004)


Total Now-Gen

This generation has already seen four appearances of Ryu. In addition to the aforementioned PS3 port of Ninja Gaiden from the Xbox, Tecmo's famous ninja has popped up in Dead or Alive 4 as well as an intriguing Nintendo DS release sub-titled Dragon Sword.

Dead or Alive 4 (Xbox 360, 2005)


Ninja Gaiden: Dragon Sword (DS, 2008)


Which leads us to the brand-new Ninja Gaiden II, which IGN Xbox 360 just lauded in a positive review.

Ninja Gaiden II (Xbox 360, 2008)


And surely this wont be the last time we see Ryu, despite of recent employment issues over at Tecmo. As long as the franchise remains vibrant and popular, we'll be updating this gallery with future forms of the ninja hero. 

 

Tuesday 21 December 2010

Gantt Chart Gantt Chart

This is the gantt chart I made for Jim's coursework. I am not sure about the milestone, is that ok to insert that into gantt chart or not, but beside that I like my picture. :)

Meeting with Lynn 2


Agreed Action Points

  • Gather research material and make notes of relevant quotes and information which can support the literature review
  • Complete a draft version of the proposal and send by e-mail for feedback prior to submission.
  • Speak to Belinda regarding the submission of a digital sketchbook
  • Continue to develop digital painting skills and perhaps experiment with ZBrush/Mudbox


written by Lynn

Blog REBOOT!

Finally I could access Blogger back home.

It have been one week since my last update,

so i will catch up and keep uploading my work to this log.


Monday 6 December 2010

Sunday 5 December 2010

Wolverine Timeline

Here is a timeline I made about wolverine's comic design, which I think will help to abserve what elements have been changed through years.


* CLICK ON FOR LARGE SIZE IMAGE.

Saturday 4 December 2010

Something I wish my character would be looked like

Samurai Warriors 3 Tokyo Game Show 2009 Trailer [HD] 



I like the way KOEI designed the characters' armors. I hope I could build my character as great as this. Well, not exactly similar, since the environment of Samurai Warriors is ancient China & Japan. Anyway, really cool designs!

SAMURAI WARRIORS 3 CHARACTERS


Original Ronin Warriors Videos (1989)

I found some great videos of Ronin Warriors yesterday, it would be great for getting ideas of what I am trying to rebuild, if you can barely remember anything about it or have not seen it at all. :)

* Ronin Warriors Intro. Just ignore the singing, Please!! :p



* Ronin Warriors Transformations.


* Ronin Warriors Intro 2. Longer version with more characters


* Ronin Warriors Episode 1. If you are REALLY interested. :)

10 worst comic character design

I found this interesting online. Might not be that related to my project, but definitely worth to read, and I found the revolution of a comic character is quite different from animation.

here is the link:
10 worst comic character design

Thoughts after reading:
1. Is the any influence at late 80's?
2. After evolution,character should still be recognizable.
3. Don't change color randomly.
4. Consider proportion.
5. Don't be over. (changing to much)

Meeting with Lynn

Suggestion:

1. What 3D technology can bring to character design for animation/games
2. You have produced a number of drawings, but to inform our process and to support our reasoning behind our design decisions, it may be useful to research other series which have been updated.
3. Try to compare old designs with new and make observations about what has changed and why you think these changes have been made.
4. Why decisions have been made during your process, look at the story/world or any changes to the universe that have been made.
5. It may be useful to identify a number of changes that are made when a story/character is revised in 3D.  These changes would provide you with a number of methods used in industry to revise a character concept.  This could help to inform the changes you make in the character designs.
6. If any of these things change in an updated version, this will visually impact on the character.
7. Researching character design processes, the differences between designing a character for 2D and designing one for 3D and also ways characters are revised for today's audience.  
8. It will be useful to create a profile of the character as he exists at the moment. 


Agreed Action Points

  • Research character design for 2D and 3D characters.  Identify any differences and how these may impact on your process
  • Study other character revisions/updates and identify changes in design/story/universe etc.  Try to form these changes into a set of methodologies or approaches to character revision that can inform your process this year.
  • continue development of digital painting skills
  • explore sculpting using Zbrush/Mudbox

    written by Lynn.

    Digital Concept Art

    These are some thumbnails & digital paintings I did in Photoshop after the sketches.


     












    Concept Art - Sketches








    Back-story

    Just found an original back-story of the main character I am going to remake on internet.


    Ryo Sanada

    Ryo Sanada, known in Japan as Ryō Sanada (真田遼 Sanada Ryō), is the unofficial leader of the Ronin Warriors. He is often called "hot-headed" by fans and does tend to charge ahead without putting too much thought into the situation beforehand (like Kento). Nevertheless, he has a big heart and cares for his friends. He is voiced by Takeshi Kusao (Matt Hill in the English dub).
    Ryo's family is descended from a Shinobi ninja clan, but very little is known about them. Ryo's mother died when he was still a baby and his wild-life photographer father, Sanada-san, makes his first official appearance in an audiocassette drama (Cassette Collection #3), in which he is possessed by a demon. Despite such traumatic events, Mr. Sanada is often on photography assignments, much to his son's dismay. Ryo has relatives on his father's side of the family, but has never met them: their personal convictions are disliked by Sanada-san, who had to abandon them to live a life of his own.

    Ryo wears the Wildfire armor (a straightfoward translation of its original Japanese name, Rekka). His Virtue is Jin (Righteousness; rendered simply as Virtue within the series). He has an elemental affinity for fire. His weapons are a twin pair of katanas, and his surekill is Wildfire Flare (Flare Up Now!) (called Sou En Zan or Twin Flame Cut, in YST). For this attack, he attaches his two katanas together to form a staff-like weapon and performs a greatly empowered strike with it.

    When Ryo gathers energy and the guiding Virtues from the four Ronin or Warlord armors, the armor of Inferno (called Shiroi Kikoutei or White Sun Emperor, in YST) (sometimes simply called the White Armor in the dub) forms around him. He gained the armor during the first battle against Talpa. During the battle Ryo is overpowered and absorbed into Talpa's armor along with the rest of the Ronin warriors and Dark Warlords. He nearly gives up, but refusing to let his friends down he breaks free, and gains the Inferno from the other Ronin's virtues and defeats Talpa. A draw for Ryo when using the Inferno armor was that its power was so great that it damaged his swords from the wildfire armor when he used it, but Ryo later gained the Swords of Fervor, (called Gou Retsu Ken or Strong Violent Swords) and uses a different surekill: Rage of Inferno. The attack is essentially the same as his Wildfire's surekill, except that he shoots a massive stream of fire instead of attacking with a his swords. The armor's power itself is legendary; at the peak of its power, it is said to be able to destroy an entire planet. When Ryo gained the armor, Talpa desired it to the point where he lost any interest in the other armors. With no guiding virtue of its own, the Inferno Armor must rely on 5 guiding virtues to keep it pure. Ryo's tiger, White Blaze, also has an armored form. White Blaze is entrusted with the soul of Black Blaze, who accompanies Ryo into battle and carries the Soul Swords of Fervor. However, the Inferno Armor was eradicated in a fever-pitched battle with Mukara.

    By the end of the 3rd OVA, Message, Ryo gained a new armor and more powerful abilities.
    The name "Sanada" likely came from Sanada Yukimura, a real samurai who died in 1615. He is frequently depicted as wearing red armor, and was widely considered a hero.

    The crest on Ryo's armor is actually a slightly stylized version the family symbol of the Takeda clan.

    Draft AIM & OBJ

    After meeting with Colin, here is my draft aim&obj.

    Aim

    “What parameters and methodologies need to be considered for the evolution and development of an animated character?”
     
    OBJ

    1.       Research and summaries the varies methodologies used for character development.
    2.       Compare and contrast the traditional and contemporary methodologies of character design.
    3.       Investigate the issues involved in from 80’s to modern character.
    4.       Create concept art and a 3D model to demonstrate the methodologies of character evolution.


    Project Plan

    *Just found culture difference is very difficult and "dangerous" to talk about, so after meeting with Gregor, I decided to change my project to,

    Representing Existing Character


    *This could be something in 2D have been done before, in 90's or 80's. Remake the character to fit it into nowadays market.

    *For Production Document & Pre-Production Portfolio, things to think about:

    1.What is character design pre-production?
    2.What do CD do?
    3.What do CD make?
    4.Where in the process fit?
    5.Back-story
    6.Concept art
    7.Prototype


    P.S I have been doing notes and plans on sketchbook and notebooks for a while, now its time to get back here I guess, its much easier. :)

    Monday 1 November 2010

    Random thoughts [Culture differences]

    How to make a character SCARY??

    Examole: Ghost
     - Western
    or



     - Asian:  
     


     



    Finally, do you find this picture SCARY?